#include "GameModule.h"
#include "SceneControl.h"
#include "GameView.h"
#include "PlayerPlane.h"


void GameModule::init()
{
	/*GameModule::m_iSpeed=3;*/
	GameView* gv =GameView::create();
	SceneControl::getInstance()->changeScene(gv);


	//player=new Plane();
	//gv->addChild(player->m_target);
}

void GameModule::dispose()
{
	//delete player;
	/*GameModule::m_iSpeed=0;*/
}
